Thursday, January 31, 2008

Think Before You Name Your Site

Who Represents is where you can find the name of the agent that represents any celebrity. Their Web site is
www.whorepresents.com/

Experts Exchange is a knowledge base where programmers can exchange Advice and views at
www.expertsexchange.com/

Looking for a pen? Look no further than Pen Island at
www.penisland.net/

Need a therapist? Try Therapist Finder at
www.therapistfinder.com/

There's the Italian Power Generator company,
www.powergenitalia.com/

And don't forget the Mole Station Native Nursery in New South Wales,
www.molestationnursery.com/

If you're looking for IP computer software, there?s always
www.ipanywhere.com/

The First Cumming Methodist Church Web site is
www.cummingfirst.com/

And the designers at Speed of Art await you at their wacky Web site,
www.speedofart.com/

There's a change on the horizon

The UFL as we knew it is gone. Everyone say hello to Draft and Play. Biggest changes are an automated draft where you rank the drivers that you want and are assigned them based on availability and we're also going from 6 teams to 8 teams. Also, points will be awarded for finishing position and qualifying position. We'll need a couple more people for the league. I vote for the return of Slingnuts and the addition of Wasko. Both will take the new league as serious as the rest of us. Registration starts tomorrow(Feb 1) at noon. Oh and yes it is free.

Update1: Private leagues are able to do a live draft similar to how we used to bid on drivers. Also, instead of 3 starters and 1 benched driver it is now 4 starters and 2 benched drivers.

Update2: I emailed Nascar.com to see if in fact the UFL was done and to see if it was replaced by Draft and Play. Their response is "The only fantasy games we have this year are the ones listed on the website."

Yoda: Sad and Lonely

Wait for it. Wait for it...

Tuesday, January 29, 2008

Today is the day

Back in October, I posted about a new GRAW 2 co-op map pack that was to be released. Well after months of delays Ubisoft has finally posted that the pack will be available for download today. Official price has yet to be released, but it is rumored to be either 400 MS points or 800 MS points. More than likely the latter. There is also going to be a "More Guns Pack" released today that is free. The only catch with this is that the new guns can only be used in the single player campaign.

Update: The co-op pack sells for 800 MS points. It is available now on the Xbox Live Marketplace. Also, the "More Guns Pack" can only be used in the Single Player Quick Missions. Here's a list of the new achievements:

Caves (Co-Op) Perfect: 15 points Complete Caves Co-op Mission without respawning at default or hard difficulty.

RR Bridge (Co-Op) Perfect: 15 points Complete Railroad Bridge Co-op Mission without respawning at default or hard difficulty.

Battlefield (Co-Op) Perfect: 15 points Complete Battlefield Co-op Mission without respawning at default or hard difficulty.

Swamp Airfield (Co-Op) Perfect: 15 points Complete Swamp Airfield Co-op Mission without respawning at default or hard difficulty.

Plantation (Co-Op) Perfect: 15 points Complete Plantation Co-op Mission without respawning at default or hard difficulty.

2-Point Swing: 15 points In a CTF match with 5+ players, recover your stolen flag and score in a single run.

From Downtown: 10 points Kill exactly 3 enemies and no teammates with one grenade on a map.

Clever Retort: 10 points In a match, get a grenade kill while you are incapacitated or dead. Minimum 5 players.

Kickin' it old school: 15 points Complete a Co-op Mission without respawning, hard difficulty, and the Drone off.

Found this Article on ESPN

Looks like the Nailers are trying to boost ticket sales.

Sunday, January 27, 2008

Clint Likes Mass Effect, but...

...what does grandma think about it?


Apparently, there's this whole blog dedicated to grandma playing video games.

Friday, January 25, 2008

We're Still Dying...

With all the talk about the economy, stimulus rebate checks, Heath Ledger, and the 'idea' that Bush's "Surge" is working and nobody is dying and nobody has anything to report on the IED's or hostile attacks, nobody is talking about the War In Iraq anymore. Troops are still dying, civilians are still dying, the Bush's Com padres are still making a 'killing' there, and nothing is really being accomplished. If you have read '...the green pill' you will know that we didn't do anything much to increase the "surge" results, the Iraqis are mostly responsible for the decrease in violence.

NAME NOT RELEASED YET 4239 01/25/08 Not reported yet U.S. Army Multi-National Division – North Non-hostile Baghdad Not reported yet Not reported yet US

Sturdivant, Michael R. 4238 01/22/08 Sturdivant, Michael R. Sergeant 20 U.S. Army 431st Civil Affairs BN, U.S. Army Civil Affairs & Psychological Operations Command (Airborne) Non-hostile - vehicle accident Kirkuk Conway Arkansas US

Whiting, Justin R. 4237 01/19/08 Whiting, Justin R. Staff Sergeant 27 U.S. Army 3rd BN, 5th Special Forces Group (Airborne) Hostile - hostile fire - IED attack Mosul
Hancock New York US

Gluff, James M. 4236 01/19/08 Gluff, James M. Lance Corporal 20 U.S. Marine 1st BN, 8th Marine Reg, 2nd Marine Division, II Marine Expeditionary Force Hostile - hostile fire Al Anbar Province Tunnel Hill Georgia US

Burress, Richard B. 4235 01/19/08 Burress, Richard B. Specialist 25 U.S. Army 1st BN, 30th Infantry Reg, 2nd Brigade Combat Team, 3rd Infantry Division Hostile - hostile fire - IED attack Arab Jabour Naples Florida US

Schoolcraft III, Jon M. 4234 01/19/08 Schoolcraft III, Jon M. Specialist 26 U.S. Army 1st BN, 27th Infantry Reg, 2nd Brigade, 25th Infantry Division Hostile - hostile fire - IED attack Taji Wapakoneta Ohio US

Kimme, Danny L. 4233 01/16/08 Kimme, Danny L. Private 1st Class 27 U.S. Army 1st Squadron, 32nd Cavalry Regiment, 1st Brigade Combat Team, (Air Assault) 101st Airborne Division Hostile - hostile fire - small arms fire, grenade Balad Fisher Illinois US

Sharrett II, David H. 4232 01/16/08 Sharrett II, David H. Private 1st Class 27 U.S. Army 1st Squadron, 32nd Cavalry Reg, 1st Brigade Combat Team, (Air Assault) 101st Airborne Division Hostile - hostile fire - small arms fire, grenade Balad Oakton Virginia US

Sigsbee, John P. 4231 01/16/08 Sigsbee, John P. Specialist 21 U.S. Army 1st
Squadron, 32nd Cavalry Reg, 1st Brigade Combat Team, (Air Assault) 101st Airborne Division Hostile - hostile fire - small arms fire, grenade Balad (died in Pallouata) Waterville New York US

Lloyd, Keith E. 4230 01/12/08 Lloyd, Keith E. Private 1st Class 26 U.S. Army 1st Squadron, 3rd Armored Cavalry Regiment Hostile - hostile fire - IED Tall Afar Milwaukee Wisconsin US

Christensen Jr., Curtis A. 4229 01/11/08 Christensen Jr., Curtis A. Lance Corporal 29 U.S. Marine 2nd BN, 8th Marine Reg, 2nd Marine Division, II Marine Expeditionary Force Non-hostile Al Anbar Province Collingswood New Jersey US

Davis, Todd E. 4228 01/09/08 Davis, Todd E. Specialist 22 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Raymore Missouri US

Gaul, Sean M. 4227 01/09/08 Gaul, Sean M. Staff Sergeant 29 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Reno Nevada US

Sanders, Christopher A. 4226 01/09/08 Sanders, Christopher A. Sergeant 22 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Roswell New Mexico US

Pionk, Matthew I. 4225 01/09/08 Pionk, Matthew I. Sergeant 1st Class 30 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Superior Wisconsin US

Dozier, Jonathan Kilian 4224 01/09/08 Dozier, Jonathan Kilian Staff Sergeant 30 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Rutherford Tennessee US

McBride, Zachary W. 4223 01/09/08 McBride, Zachary W. Sergeant 20 U.S. Army 3rd Squadron, 2nd Stryker Cavalry Reg, 1st Armored Division Hostile - hostile fire - IED attack (house borne) Sinsil Bend Oregon US

Hart, David J. 4222 01/09/08 Hart, David J. Sergeant 22 U.S. Army 2nd BN, 327th Infantry Reg, 1st Brigade Combat Team, (Air Assault) 101st Airborne Division Hostile - hostile fire - small arms fire Samarra (died in Balad) Lake View Terrace California US

Merlo, Ivan E. 4221 01/09/08 Merlo, Ivan E. Private 1st Class 19 U.S. Army 2nd BN, 327th Infantry Reg, 1st Brigade Combat Team, (Air Assault) 101st Airborne Division Hostile - hostile fire - small arms fire Samarra San Marcos California US

Pannier, Phillip J. 4220 01/09/08 Pannier, Phillip J. Private 1st Class 20 U.S. Army 2nd BN, 327th Infantry Reg, 1st Brigade Combat Team, (Air Assault) 101st Airborne
Division Hostile - hostile fire - small arms fire Samarra Washburn Illinois US

Hanson, Timothy R. 4219 01/07/08 Hanson, Timothy R. Private 1st Class 23 U.S. Army 1st BN, 15th Infantry Reg, 3rd Brigade Combat Team, 3rd Infantry Division Hostile - hostile fire - small arms fire Salman Pak Kenosha Wisconsin US

Gudridge, James D. 4218 01/06/08 Gudridge, James D. Specialist 20 U.S. Army 4th BN, 64th Armor Reg, 4th Brigade Combat Team, 3rd Infantry Division Hostile - hostile fire - IED attack Baghdad (southern part) Carthage New York US

Lemke, Jason F. 4217 01/05/08 Lemke, Jason F. Private 1st Class 30 U.S. Army 2nd BN, 23rd Infantry Reg, 4th Stryker Brigade Combat Team, 2nd Infantry Division Hostile - hostile fire - IED attack Ibrahim Al Adham West Allis Wisconsin US

Brown, Menelek M. 4216 01/04/08 Brown, Menelek M. Petty Officer 2nd Class 24 U.S. Navy USS Hopper Non-hostile - drowning Arabian Gulf Roswell New Mexico US

Olmsted, Andrew J. 4215 01/03/08 Olmsted, Andrew J. Major 37 U.S. Army Military Transition Team, 1st Brigade, 1st Infantry Division Hostile - hostile fire - small arms fire Sadiyah Colorado Springs Colorado US

Casey, Thomas J. 4214 01/03/08 Casey, Thomas J. Captain 32 U.S. Army Military Transition Team, 1st Brigade, 1st Infantry Division Hostile - hostile fire - small arms fire Sadiyah Albuquerque New Mexico US

Maseth, Ryan D. 4213 01/02/08 Maseth, Ryan D. Staff Sergeant 24 U.S. Army 1st Battalion, 5th Special Forces Group (Airborne) Non-hostile Baghdad Pittsburgh Pennsylvania US

Anderson, Joshua R. 4212 01/02/08 Anderson, Joshua R. Private 1st Class 24 U.S. Army 6th Squadron, 8th Cavalry Reg, 4th Brigade Combat Team, 3rd Infantry Division Hostile - hostile fire - IED attack

Thursday, January 24, 2008

Big C might need to...

check out this link.

Don't Forget to Download Undertow

Just a reminder that XBox is giving away Undertow for free, now through Sunday. Go to Marketplace and look for Undertow under the "All Games" category. I'm sure the game will suck (I mean, they are giving it away), but nevertheless, free is free. I guess its got a pretty cool multiplayer, so who know? I'm downloading mine now. Let me know when you've got yours.

--------------------------------------------------------------------
UPDATE: 1.25.08
--------------------------------------------------------------------
I know I said free is free, but don't waste your time downloading this piece of crap. No wonder Microsoft is giving it away. I would feel robbed if I had to lay down even 100 measly Microsoft points for this steaming pile.

Here's my review...
I played the first (tutorial) level last night, and that was enough for me. The synopsis of the game is this... you are living underwater for some reason I could care less about, and the object is to take over the ocean by swimming to and standing in "control points". Its very similar to the territory control game in Halo. The first thing you notice when you start the game are the stunning graphics. I must say this is the ONLY strong point. The underwater level looked amazing, even on my SDTV. But that's what's so odd. The developers spent way too much time building an awesome 3D environment for a 2D game and obviously forgot to include the basics, such as fun. I want to stress that this is a 2D game! Even though it looks 3D and it wouldn't have been too difficult for the designers to make it 3D like we're all used to now, it's as friggin' 2-dimensional as PacMan. There is absolutely no depth to the game at all. I'm talking about strictly x and y axis play. You can swim right and left, and up and down. It's nice to see an X360 game (sic) that can be played on the 8 bit Nintendo. (Okay, okay... I realize it's an "ARCADE" game. But, I mean, give me a break. I want a little better game than this.)

From what I could tell, you are a little, tiny swimming figure and you swim around this board haphazardly shooting other swimming figures. The figures were so small, I couldn't figure out if I was actually hitting the damn things or not. I guess I was because some would explode, and some would just disappear. So while you're shooting these things, there are two numbers at the top of the screen, which I would assume would correspond with your life and your enemy's life. But shooting the enemy or getting shot did little to affect these numbers. And while the object is to take over "control points" to make your enemy lose "tickets," I could only figure out how to take over one "control point" even though the tutorial tells you exactly how to do it. Eventually, after five minutes of randomly shooting things that just don't stop coming, the game ended and I won the round with a bronze medal. Woooo Hoooo! I just wished I knew what the hell I did to win it.

Overall, this game is so bad, it literally made me bleed out of my ass! If you do want to waste your time downloading and playing it, be my guest. Maybe I'm just missing something and you can let me know what the hell is going on. It's ironic that Microsoft is giving this game away because of problems with LIVE, yet to make up for their mistake, they offer this one lousy game for free (maybe another mistake). I think they should have paid US to download this turd of a game.

Roald Hoffmann's House O' Fun

Speaking of the B-Town Theme Musak... not only did I find Roald Hoffman's World of Chemistry theme music, I also found the site where you can watch ALL of your favorite episodes in their entirety.

The username is: btownboyz@cpomultimedia.com
The password is: bellaire

NOTE: If the video doesn't start playing, keep hitting the start button and it will eventually begin.

Tuesday, January 22, 2008

Theme Muzac

Finally heard the theme muzac tonight... I don't have speakers at work. Anyway that is classic stuff. I can't believe Chump found it.

I need to do a top five list of Dunfee memories soon.

Mass Effect

I just finished Mass Effect and I have to say this is one of the best games I've ever played. Quick background: it's advertised as an RPG slash FPS. Think of it more as a movie where the plot is moved along by shooting bad guys. And that movie is pretty damn awesome. If you ever played Wing Commander III or IV, it reminded me a lot of those games. I played on medium and the FPS wasn't difficult at all, maybe too easy, but you really need to play this game for the story. I understand Halo is an online multiplayer FPS, but the story in Mass Effect makes the Halo story look like a comic book, and a poorly writen one at that. No need to read the crap on IGN to fill in the gaps for Mass Effect. In fact the game keeps a journal for you and alerts you when a new entry has been added... and there's all the detail you could want and then some.

One really new thing is that the achievements you earn can affect your character. For example, if you kill 150 organic enemies, you get a 10% boost to your health on top of the gamerscore points. Register 150 assault rifle kills and the next time you play, your character can use assault rifles no matter what class of character your choose.

And it's only the first part of the trilogy...

Friday, January 18, 2008

Dateline: Dallas, Texas

A Texas museum which teaches creationism is hoping that an auction of a mastodon skull the size of a Volkswagen will fetch enough money to keep the museum owner, Joe Taylor, from going bankrupt. Heritage Auction Galleries estimate the value of the skull at 40,000 years old (though Taylor thinks the skull is 20 years old), and a value of $160,000.

Claims on the museum's Web site include that Noah took dinosaurs aboard his ark. The prevailing scientific wisdom is that humans and dinosaurs missed each other by TENS OF MILLIONS OF YEARS.

Isn't it ironic: THE CREATIONIST MUSEUM GOING EXTINCT!!!!!!

FREE XBLA GAME

Microsoft is making the game Undertow the game that will be free for all because of the Live issues experienced over Xmas. Details of availability included in the article. Enjoy.

The Writing....

Is On The Wall (or On Paper)

Wednesday, January 16, 2008

Ideas for Chump's Bachelor Blowout 2008

With Z being in Egypt, Chump has asked me to plan his bachelor party. While talking to Chump on Sat. night we came up with a couple of ideas that I wanted to run by everyone and also get Z's input.

Option #1: Being in Columbus we have the ability to fly a few places using Skybus for around $200 round trip each. An idea we came up with is to fly to Ft. Lauderdale, FL for an extended weekend probably in March. I checked on Skybus's website and they have a flight leaving Columbus on March 7 and returning on March 10 for $220.00 each round trip. $125 to fly out and $95 to fly back. Skybus also flies out of Greensboro, NC so Big C would be able to make the flight from there to Ft. Lauderdale and back for $160.00. While there we can hit up the beach, clubs, and possibly hang with the infamous Jim Johnson, if he would like to put up with the B Town Boyz. I'll leave that up to Chump if he would like to discuss it with Jim.

Option #2: Roadtrip to Windsor, Canada. Windsor is notorious for troublemakers like the B Town Boyz. Plenty of bars, "clubs", and accomodations. Chump and I met a guy from Windsor, who was having a bachelor party in Columbus for one of his buddies, at Frog Bear and Wild Boar on Sat. night. He highly recommends Windsor and suggests going to Leopards and Cheetahs. We do not need passports to drive into Windsor, just north of Hockeytown USA, Detroit. You do need a passport if flying into Canada. Big C could fly into Cbus on Skybus for less than $100 and we could all load up into a vehicle or two and make the drive north. They have a Harrah's Hotel and Casino that might be a good idea for accomodations.

Let me know what you guys think of the two options we came up with or any other suggestions.

Tuesday, January 15, 2008

He's My Q.B.

GoldenEye might be dead but...

rumor has it that something else is on the horizon. All I can say is "Your face, your ass, what's the difference?"

Monday, January 14, 2008

Hardest Game EVER!

I'm not sure what makes this game better... the fact that it is a blatant rip off of Super Mario or the fact that the programmers made it almost impossibly difficult. The video is like 8 minutes long, but if you have the time, I laughed my ass off at the poor bastard playing it. It's like each time he figured out some crazy obstacle, there was another even-more-ridiculous one waiting.

Saturday, January 12, 2008

Dramatic Chipmunk



Well he's not actually a chipmunk, but a prairie dog. I've seen this clip several times on the internet, and I can't get enough of it. It comes from some crazy Japanese kids show. I just love the way that someone put dramatic music to the clip and the expression on the chipmunk / prairie dog's face. There's several more variations, but this is the original (albeit looped for a full minute). Check You Tube for more dramatic chipmunk videos. Below is one of my favorites.

Friday, January 11, 2008

It May Be Dead

From a Gaming Website:

Unfortunately, the reason GoldenEye for XBLA died came down to money. Our source close to Rare said the conversion was a mere two months from completion, but Microsoft and Nintendo couldn't agree on the financial side of things. The point of contention, as our source puts it: would Nintendo receive a one-time fee for the rights to the game, or a continuing cut of the XBLA revenues? The latter seems to make sense for everyone, but apparently it wasn't that easy.

From what we're told, the best way to get this port back on track is to show Microsoft and Nintendo how badly you want it.

Beer Troubleshooting

Since I'm the B Town Jester

B Town Gear?

To the B Town Nation, what do you think of getting some "official" B Town items made? Chump and I have both designed some pretty sweet shirts in the past (LQA and Big C's Haus of Homebrew). I actually thought about doing this for T's bachelor party but alas, I ran out of time. Also, I wanted it to be a collaboration so that everyone had a chance to provide some input and get excited about it, like Chump did with the blog design.

I'll tell you I don't know how much custom crap costs anymore. I did my shirt through zazzle.com in 2004 and it cost me about $25 for a long sleeved t-shirt with a pocket graphic on front and a full back graphic. This time though I was thinking more along the lines of something like a baseball jersey (the game jerseys, not the 3/4 sleeve t-shirts) or a bowling shirt (my first thought for the shirts I never made). Coincidently enough, the new B Town font would look totally groovy on the back of a bowling shirt. Not saying we have to use anything we already have though... just my thoughts. Also was thinking of having it embroidered instead of the dye sublimation printing we had on the t-shirts. Again, not sure of cost or options on that, just a thought. And it doesn't have to be a shirt. I'm sure we could do mugs, hats, panties, and toilet paper if we wanted.

Chump, obviously a lot of the graphic design would go to you in the end, so I guess I'm asking you first if this is something you'd be willing to put some time in. To everyone else, including contributors and readers, is this something we should look at doing? Let us know what you think.

BTBz Blog... New and Improved

Alright... I've been working on the new BTBz blog for about a month, and I've finally uploaded the new template. I hope you enjoy.

The following is a list of the new and improved features:

1. Larger post area - holds more information to make embedding videos and larger pictures flow better with the layout.
2. Transparency - only available for Firefox and IE 7+ users. The post and link background will appear semi-transparent so that you can see through to the background (see #3).
3. Rotating background - a tricky little piece of coding that allows a randomly selected background to be displayed behind the posts and links. Current backgrounds include: Sunburst, Chevy, Bunnies, Tools, Cocktails, Hazard, Circuit, and Dots. Hit refresh on your browser to reload the background.
4. Updated Contributors - complete with profile picture, real name, and B Town title.
5. B Town Boyz Classics - It's just a quick link list (on the left) to some of the best of the BTBz. Thanks to T for suggesting this one.
6. Header change - I updated the header image and font (more groovy, I think) and removed the blog description.
7. Overall layout change - Updated fonts, spacing, layout, etc...

One thing I did leave out were the XBox Live Gamertags. I know T really liked these but they tended to clutter up the left side, and really, does anyone even care about them?

I didn't want to change too much. In fact I kept the basic blog (layout style and colors) exactly the same. Just wanted to modernize it a bit. Gave me something to do.

Let me know what you think. Constructive criticism would be greatly appreciated. Let me know if you don't like something or if you would like me to add something else.

Thursday, January 10, 2008

This Reminds Me...

...of drunken T at a Blue Jackets game.

Tuesday, January 08, 2008

Never Played It, But...

I remember going down to Athens one Halloween to see everybody crammed in 1 dorm room playing 'Goldeneye' for the N64. I never had a N64 myself, so I never partake d in the action (I only played it for about 5 minutes). But I can still sometimes hear of those times down Athens playing 'Goldeneye' for hours on end, sans studying and homework.

Well those fans of the old Bond game might like THIS.

It Is A Rebuilding Year But....

This game should not have been this far apart. Sure, the Buckeye's were predicted to lose 4 or 5 games this year and be nowhere near a BCS game this season, but they made it to the national championship. What did they do? Absolutely Nothing!!!!!

Just like last year. They were overpowered by a team that deserved to be there. The real championship should have been USC vs LSU. Those were the best 2 teams in the country bar NONE.

Buckeyes got in because of their name. That name lost a little more credibility this evening. Sure, they are a young team who never expected to be here at the beginning, but they made it; they had a shot at winning, or, at least, keep the game close.

The game falls on 5 plays that determined the outcome of the game. 1 and 2: personal fouls against the Buckeyes that gave LSU their first TD of the game (in the same drive). 3: personal foul on a blocked punt that resulted in a LSU TD. 4: PERSONAL foul on the play after (3) that gave LSU better field position and led to the that TD. 5: every play OSU called (offense and defense). Coaching was the factor in every play this game (obviously) and LSU had the better to all but a few of those decisions.

Just like last championship game, OSU was OUT-COACHED!!!! OSU was on it's heels on D almost every play this game. Even in shotgun w/ 5 wide recievers, OSU didn't know if LSU would run or pass. That takes skill. The coaching kept OSU wondering what they were gonna run every play.

OSU, on the other hand, seemed to play in what LSU defensive plan was. When OSU lined up packed w/ 2 TE's, they ran. When they spread out, they threw. When they threw on first down, they ran on second (and the formation showed it). On third and short (when it might be goood to work the short slant or SOMEBODY over the middle), they went sideline downfield. Boeckman, instead of making quick decisions, paused too much which caused TO's and sacks. Where was the play-calling for short passes? They were around on second down but not for 3rd and short and 4th. Or Boeckman decided to do too much and not take the chance to rifle a pass on a slant and kept it too much. There was too much pressure on him to wait out a play to develop for more than a few seconds. He had to get rid of it sooner. He resorted to a fade pass down the sideline that may have been complete to a receiver against AKRON ,but not LSU. The are TOO FAST. YES SEC SHOWED THEY ARE FASTER THAN BIG TEN.

OSU was OutCoached and outplayed, but more OUTCOACHED!!!!! AGAIN!!!!! THE SECOND YEAR IN A ROW. I DON'T THINK ANOTHER YEARS EXPERIENCE WILL HELP A TEAM THAT GETS OUTCOACHED IN THE BIG GAME (and i am not talking about 'THE TEAM UP NORTH')

Sunday, January 06, 2008

Saturday, January 05, 2008

No Need to Explain this One



...well maybe. Turns out when I resized the picture, it's difficult to read the sign on the front of the building. It says "The Beer Store." (Click picture for larger image.)

Thursday, January 03, 2008

I'm Not Tryin' To Be an Activist...

This summary is not available. Please click here to view the post.

Tuesday, January 01, 2008

Oh....My....GOD!!!!!!!


All I can say is .... WOW. I need me one of these to wear to St. John's Church one Sunday.